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	<title>Digital Daily &#187; video games</title>
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	<link>http://digitaldaily.allthingsd.com</link>
	<description>by John Paczkowski</description>
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		<title>New from Nintendo: Super Mario Recession for Wii</title>
		<link>http://digitaldaily.allthingsd.com/20090129/new-from-nintendo-super-mario-recession-for-wii/</link>
		<comments>http://digitaldaily.allthingsd.com/20090129/new-from-nintendo-super-mario-recession-for-wii/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 15:22:53 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
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		<category><![CDATA[econalypse]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[consumer spending]]></category>
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		<category><![CDATA[demand]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[forecast]]></category>
		<category><![CDATA[Hiroshi Kamide]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[KBC Financial Products]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[operating profit]]></category>
		<category><![CDATA[recession]]></category>
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		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[shopping season]]></category>
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		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=12136</guid>
		<description><![CDATA[So the seemingly unfailing demand for Nintendo’s Wii? Failing. Though Wii manufacturer Nintendo posted a 21 percent gain in quarterly operating profit on brisk demand for the videogame console, it slashed its forecast for full-year sales of the device.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/01/super-mario.jpg" alt="" title="super-mario" width="200" height="180" class="alignright size-full wp-image-12137" />So <a href="http://www.bloomberg.com/apps/news?pid=newsarchive&#038;sid=aTtkM_ybSHJI">the seemingly unfailing demand for Nintendo&#8217;s Wii?</a> Failing.  </p>
<p>Though Wii manufacturer Nintendo posted <a href="http://uk.reuters.com/article/rbssConsumerGoodsAndRetailNews/idUKT17373020090129">a 21 percent gain in quarterly operating profit</a> on brisk demand for the videogame console, it slashed its forecast for full-year sales of the device (it slashed its full-year profit forecasts as well&#8211;by 33 percent). Nintendo had expected to sell 27.5 million units during its fiscal year, which runs from April until March. Now it expects to sell only 26.5 million. “Wii sales in Japan during the year-end shopping season didn’t meet our forecast,” Nintendo President and CEO Satoru Iwata said during an earnings briefing. “Still, I don’t think demand for the Wii has run out.”</p>
<p>No, of course not. But clearly the Wii isn&#8217;t as recession-proof as was once thought. And, despite its appeal to budget-conscious consumers, Nintendo doesn&#8217;t feel it&#8217;s immune to the general slowdown in consumer spending.  <a href="http://business.timesonline.co.uk/tol/business/markets/japan/article5610164.ece">Said KBC Financial Products analyst Hiroshi Kamide</a>: &#8220;Today’s revision suggests that the roaring pace of Wii growth that we’ve seen until now may be over.&#8221;</p>
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		<title>New From Activision: Guitar Hero III&#8211;World Recession</title>
		<link>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/</link>
		<comments>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 13:35:48 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
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		<category><![CDATA[Anita Frazier]]></category>
		<category><![CDATA[downturn]]></category>
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		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[Rob Meiners]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[U.S.]]></category>
		<category><![CDATA[value]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=9533</guid>
		<description><![CDATA[In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia--$2.91 billion worth, according to market research outfit NPD Group. That’s a 10 percent increase over November 2007. Said NPD analyst Anita Frazier, “With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.”]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/12/mbw-depression.jpg" alt="" title="mbw-depression" class="aligncenter size-full wp-image-9536" />In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia&#8211;<a href="http://www.google.com/hostednews/ap/article/ALeqM5gx2GFQMg4Px-IJ5yTHvrMpQ4dB4gD950TGRO0">$2.91 billion worth</a>, according to market research outfit NPD Group. That&#8217;s a 10 percent increase over November 2007. Shipments of Nintendo&#8217;s Wii for the month totaled 2.04 million, while those of Microsoft&#8217;s (MSFT) Xbox came in at 836,000. Sony&#8217;s (SNE) PlayStation 3 ranked a distant third, with shipments of just 378,000 units. Said NPD analyst Anita Frazier, &#8220;With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.&#8221;</p>
<p>A remarkable metric, given the economic downturn. How is it that gaming is thriving at a time when the global financial crisis is squeezing wallets? &#8220;There are a couple of reasons,&#8221; <a href="http://news.cnet.com/8301-13772_3-10107412-52.html?tag=mncol;txt">Ron Meiners, director of community for the Hollywood Interactive Group, recently told News.com</a>. &#8220;One is the traditional value of entertainment during tough economic times. Like the great fantastic musicals in the 30s. Movies did great, because they took people&#8217;s mind off of the troubles they were facing. [And] videogames have great value as entertainment. The number of hours of solid entertainment that comes from a videogame purchase is much greater than a movie, for example, for very comparable cost.&#8221;</p>
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