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	<title>Digital Daily &#187; on demand</title>
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	<link>http://digitaldaily.allthingsd.com</link>
	<description>by John Paczkowski</description>
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		  <title>All Things Digital</title>
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		<title>Cloud Gaming?</title>
		<link>http://digitaldaily.allthingsd.com/20090324/cloud-gaming/</link>
		<comments>http://digitaldaily.allthingsd.com/20090324/cloud-gaming/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:00:22 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<title>WebGameTV</title>
		<link>http://digitaldaily.allthingsd.com/20090324/onlive-a-video-game-game-changer/</link>
		<comments>http://digitaldaily.allthingsd.com/20090324/onlive-a-video-game-game-changer/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:35:13 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<category><![CDATA[entertainment]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=15285</guid>
		<description><![CDATA[The days of the traditional gaming console are coming to an end--according to entrepreneur Steve Perlman, anyway.

Later today, Perlman--a former principal scientist at Apple and the founder of WebTV--will officially unveil OnLive, the online service with which he hopes to upend the $46 billion world-wide videogame market.]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitaldaily.allthingsd.com/files/2009/03/onlive1_01jpg.jpeg"><img src="http://digitaldaily.allthingsd.com/files/2009/03/onlive1_01jpg-300x166.jpg" alt="onlive" title="onlive" width="300" height="166" class="aligncenter size-medium wp-image-15284" /></a>The days of the traditional gaming console are coming to an end&#8211;according to entrepreneur Steve Perlman, anyway. </p>
<p>Later today, Perlman&#8211;former principal scientist at Apple (AAPL) and the founder of WebTV&#8211;will officially unveil OnLive, the online service with which he hopes to upend the $46 billion world-wide videogame market. Seven years in the making, OnLive promises to create <a href="http://venturebeat.com/2009/03/23/steve-perlmans-onlive-could-turn-the-video-game-world-upside-down/">an on-demand gaming experience that rivals those offered by dedicated videogame consoles</a>. It&#8217;s capable of streaming <a href="http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv">even the most advanced, CPU-intensive games</a> to television and computer&#8211;Macintosh or PC&#8211;without lag or a reduction in quality. &#8220;We&#8217;re providing you with the latest high-end titles, the exact same ones you would see at Target or Best Buy, in the same release windows,&#8221; <a href="http://www.usatoday.com/tech/gaming/2009-03-24-onlive_N.htm">Perlman told USA Today</a>. &#8220;But what is really cool is you don&#8217;t need any high-end hardware to play them. There&#8217;s no physical media. It&#8217;s an all-digital platform. You never need to upgrade your equipment at home.&#8221;</p>
<p>A compelling proposition. A potentially disruptive one too, if OnLive is able to deliver it with the reliability and ease of use it promises. <a href="http://www.eetimes.com/news/semi/showArticle.jhtml?articleID=216200305">Said IDC analyst Billy Pidgeon</a>, &#8220;It&#8217;s a good idea and has potential, but the thing I need reassurance on is being able to deliver this over the network. In games there&#8217;s no wiggle room&#8211;when you press a button to fire you want to fire,&#8221; he said. &#8220;But if it works, this could be a disruptive.&#8221;</p>
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		</item>
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		<title>AAPLsauce, Part II</title>
		<link>http://digitaldaily.allthingsd.com/20080123/ddv20080123/</link>
		<comments>http://digitaldaily.allthingsd.com/20080123/ddv20080123/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 19:00:51 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Digital Daily Live]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[file-sharing]]></category>
		<category><![CDATA[Gene Munster]]></category>
		<category><![CDATA[Imeem]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Last.fm]]></category>
		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Richard Jones]]></category>
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		<title>Last.fm Founder Takes Top Honors in First Annual Mark Zuckerberg Hyperbole Competition</title>
		<link>http://digitaldaily.allthingsd.com/20080123/lastfm/</link>
		<comments>http://digitaldaily.allthingsd.com/20080123/lastfm/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 18:56:40 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<category><![CDATA[Last.fm]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[Mashboxx]]></category>
		<category><![CDATA[on demand]]></category>
		<category><![CDATA[Qtrax]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/20080123/lastfm/</guid>
		<description><![CDATA[Looks like Last.fm co-founder Richard Jones and Facebook founder Mark &#8220;Once every hundred years media changes&#8221; Zuckerberg have at least one thing in common: a penchant for new-economy hyperbole.
Announcing the debut of Last.fm&#8217;s &#8220;unprecedented&#8221; on-demand music streaming platform, Jones&#8211;in a moment of Zuckerbergian grandiosity&#8211;proclaimed:

Today we&#8217;re redesigning the music economy.&#8221;

Which will no doubt come as a [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like Last.fm co-founder Richard Jones and Facebook founder Mark <a href="http://www.roughtype.com/archives/2007/11/the_social_graf_1.php">&#8220;Once every hundred years media changes&#8221;</a> Zuckerberg have at least one thing in common: a penchant for new-economy hyperbole.</p>
<p>Announcing <a href="http://www.paidcontent.org/entry/419-lastfm-announcement-free-on-demand-music/">the debut of Last.fm&#8217;s &#8220;unprecedented&#8221; on-demand music streaming platform</a>, Jones&#8211;in a moment of Zuckerbergian grandiosity&#8211;<a href="http://blog.last.fm/2008/01/23/free-the-music">proclaimed:</a></p>
<blockquote style="height: 45px;"><p>
Today we&#8217;re redesigning the music economy.&#8221;
</p></blockquote>
<p>Which will no doubt come as <a href="http://blog.wired.com/music/2008/01/liveblog-the-cb.html">a bit of a surprise</a> to Apple, and Real, and Amazon and, above all, <a href="http://blog.wired.com/music/2007/12/imeem-signs-dea.html">Imeem,</a> which announced a similar ad-supported service last month.</p>
<p>To be fair, Last.fm&#8217;s <a href="http://www.cbscorporation.com/news/prdetails.php?id=2943">free on-demand service</a> seems a bit more compelling. Certainly, the CBS-owned site is <strike>the only one</strike> among the few to offer access to music from all four major labels and a host of independents to anyone willing to stare at an ad for while. And providing complete album streams on a &#8220;try before you buy&#8221; basis is truly a nice touch.</p>
<p>Still, Last.fm does have one significant limitation: You can listen to a track no more than three times unless you agree to pay for the subscription version of the service or purchase it from an affiliate. Will that be a deal-breaker for the average music fan or a good reason to buy your music through Last.fm, rather than iTunes? Hard to say. &#8220;The free-music-on-demand field has been a tough one, with many announcements but few real entries (consider, for example, the often-delayed Qtrax and vaporous Mashboxx),&#8221; <a href="http://opinion.latimes.com/bitplayer/2008/01/lastfm-free-and.html">notes the Los Angeles Times&#8217;s Jon Healey</a>. &#8220;With CBS&#8217; backing, Last.fm might be able to search longer for a workable formula than the typical start-up. But at some point, it has to find a way to pay the bills.&#8221;</p>
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