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	<title>Digital Daily &#187; November</title>
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	<link>http://digitaldaily.allthingsd.com</link>
	<description>by John Paczkowski</description>
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		<title>Palm Pixie in November?</title>
		<link>http://digitaldaily.allthingsd.com/20090630/palm-pixie-in-november/</link>
		<comments>http://digitaldaily.allthingsd.com/20090630/palm-pixie-in-november/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 22:00:10 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[digital]]></category>
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		<category><![CDATA[Centro]]></category>
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		<category><![CDATA[Eos]]></category>
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		<category><![CDATA[inline keyboard]]></category>
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		<category><![CDATA[Justin Patterson]]></category>
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		<category><![CDATA[November]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=20527</guid>
		<description><![CDATA[According to some lines of code secreted away within webOS, Palm has at least one more handset in the pipeline--the so-called Eos (codename: Pixie). And while no one seems to know when it will arrive at market, there’s speculation today that we’ll see it by November, right in time for the winter holidays.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/06/palm-eos-aka-pixie-confirmed-from-weird-source-150x150.jpg" alt="" title="" width="150" height="150" class="alignright size-thumbnail wp-image-20528" />According to <a href="http://www.precentral.net/palm-eos-pixie-confirmed">some lines of code secreted away within webOS</a>, Palm has at least one more handset in the pipeline&#8211;the so-called Eos (codename: Pixie). </p>
<p>The device, intended as a replacement for the Centro, Palm&#8217;s last PalmOS smartphone, is expected to feature a 2.6-inch multitouch display, inline keyboard, two-megapixel camera and 4GB of internal storage, among other features. Word on the street has it priced at $99 with contract, rounding out the lower end of Palm’s new webOS lineup. </p>
<p>And when will it arrive at market? No one seems to know, though Tavis McCourt and Justin Patterson at Morgan Keegan &#038; Company speculate that we’ll see it sometime this fall. &#8220;We believe initial Pixie shipments will begin in the November quarter, although timing is still uncertain (we believe the goal would likely be a holiday launch),&#8221; the analysts wrote in a research note today. </p>
<p>&#8220;Although Pixie is unlikely to be a &#8216;hero&#8217; product with massive advertising and subsidy support, its $99 price point should drive substantial volumes and we believe distribution can be broader initially if not exclusive. In general, we have used the Centro as a benchmark for the Pixie. At a $99 retail price point, the Centro peaked out at about 1 million units shipped/quarter with distribution at all of Palm’s significant historic customers. We have the Pixie ramping quickly to these levels in calendar 2010 as distribution ramps.&#8221;</p>
<p>That seems a reasonable expectation, especially if the Pixie isn’t exclusive to a single carrier. And at present, it’s thought that the device will be available, at least initially, from both <a href="http://www.engadget.com/2009/04/30/palm-eos-super-thin-3g-and-headed-to-atandt/">AT&#038;T</a> (T) and <a href="http://www.phonenews.com/palm-eos-coming-to-sprint-after-pre-launch-7742/">Sprint</a> (S). </p>
<p>So, as McCourt and Patterson note, Palm (PALM) could be poised for some significant gains in market share. &#8220;We expect Pre shipments of 2.2 million in 2010 (May 2010) and Pixie shipments of 1.2 million,&#8221; the analysts write. &#8220;Based on our bottoms up estimate, we forecast Palm will ship just over 7 million smartphones in fiscal 2011, which would likely represent about 4 percent of smartphone share, but a more meaningful&#8211;10 percent share of its core N. America market.&#8221;</p>
<p>[<em>Image credit: <a href="http://www.engadget.com/2009/04/30/palm-eos-super-thin-3g-and-headed-to-atandt/">Engadget</a></em>]</p>
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		<title>New From Activision: Guitar Hero III&#8211;World Recession</title>
		<link>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/</link>
		<comments>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 13:35:48 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Anita Frazier]]></category>
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		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[musicals]]></category>
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		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[November]]></category>
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		<category><![CDATA[Rob Meiners]]></category>
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		<category><![CDATA[video games]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=9533</guid>
		<description><![CDATA[In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia--$2.91 billion worth, according to market research outfit NPD Group. That’s a 10 percent increase over November 2007. Said NPD analyst Anita Frazier, “With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.”]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/12/mbw-depression.jpg" alt="" title="mbw-depression" class="aligncenter size-full wp-image-9536" />In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia&#8211;<a href="http://www.google.com/hostednews/ap/article/ALeqM5gx2GFQMg4Px-IJ5yTHvrMpQ4dB4gD950TGRO0">$2.91 billion worth</a>, according to market research outfit NPD Group. That&#8217;s a 10 percent increase over November 2007. Shipments of Nintendo&#8217;s Wii for the month totaled 2.04 million, while those of Microsoft&#8217;s (MSFT) Xbox came in at 836,000. Sony&#8217;s (SNE) PlayStation 3 ranked a distant third, with shipments of just 378,000 units. Said NPD analyst Anita Frazier, &#8220;With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.&#8221;</p>
<p>A remarkable metric, given the economic downturn. How is it that gaming is thriving at a time when the global financial crisis is squeezing wallets? &#8220;There are a couple of reasons,&#8221; <a href="http://news.cnet.com/8301-13772_3-10107412-52.html?tag=mncol;txt">Ron Meiners, director of community for the Hollywood Interactive Group, recently told News.com</a>. &#8220;One is the traditional value of entertainment during tough economic times. Like the great fantastic musicals in the 30s. Movies did great, because they took people&#8217;s mind off of the troubles they were facing. [And] videogames have great value as entertainment. The number of hours of solid entertainment that comes from a videogame purchase is much greater than a movie, for example, for very comparable cost.&#8221;</p>
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