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	<title>Digital Daily &#187; Guitar Hero</title>
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	<link>http://digitaldaily.allthingsd.com</link>
	<description>by John Paczkowski</description>
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		  <title>All Things Digital</title>
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		<title>Rock Band: I Am a Golden God!</title>
		<link>http://digitaldaily.allthingsd.com/20090327/rock-band-i-am-a-golden-god/</link>
		<comments>http://digitaldaily.allthingsd.com/20090327/rock-band-i-am-a-golden-god/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 16:36:59 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Beatles: Rock Band]]></category>
		<category><![CDATA[Evan Wilson]]></category>
		<category><![CDATA[fad]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Los Angeles Times]]></category>
		<category><![CDATA[MTV Games]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[Pacific Crest Securities]]></category>
		<category><![CDATA[retail sales]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=15564</guid>
		<description><![CDATA[Quite a franchise, that Rock Band. According to new stats from the NPD Group, the music videogame has surpassed $1 billion in North American retail sales, making it the No. 1 title of 2008 by revenue across all game genres. Not bad for a product that’s been around just 15 months.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/03/i-am-a-golden-god.jpg" alt="i-am-a-golden-god" style="border: 1px solid #000;" title="i-am-a-golden-god" width="200" height="171" class="alignright size-full wp-image-15567" /> Quite a franchise, that Rock Band. According to new stats from the NPD Group, the  music videogame has <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/03-26-2009/0004995271&amp;EDATE=">surpassed $1 billion in North American retail sales</a>, making it the No. 1 title of 2008 by revenue across all game genres. It has also sold some 40 million paid songs via download.</p>
<p>Not bad for a product that&#8217;s been around just 15 months. And, remember, these are pre-<a href="http://www.thebeatlesrockband.com/">Beatles: Rock Band</a> sales. When Viacom&#8217;s MTV Games ships that title on 9/9/09 (Get it? &#8220;Number nine, number nine, number nine.&#8221;), the franchise will be well on its way toward the $2 billion barrier, though it make take quite a bit longer to reach it. The public&#8217;s appetite for music games like Rock Band and rival Guitar Hero is said to be cooling, with sales expected to be flat in 2009. &#8220;[These games are] certainly losing steam,&#8221; <a href="http://www.latimes.com/business/la-fi-cotown-musicgames16-2009mar16,0,7980650.story">Pacific Crest Securities analyst Evan Wilson told the Los Angeles Times recently</a>. &#8220;This year will establish the direction that this genre will go. Maybe it continues to take off. Maybe it tops out at 15 percent of the software market. Or it could just turn out to be a fad. I think the latter two scenarios are most likely.&#8221;</p>
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		<item>
		<title>QOTD</title>
		<link>http://digitaldaily.allthingsd.com/20081001/qotd-42/</link>
		<comments>http://digitaldaily.allthingsd.com/20081001/qotd-42/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 21:54:30 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[quoted]]></category>
		<category><![CDATA[shorty]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[Guitar Hero]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=6070</guid>
		<description><![CDATA[QOTD 
We compensate artists and publishers extremely well. There are millions and millions of dollars that are being made and paid. There’s a misunderstanding of the value we bring to the catalog. What happens to your catalog in digital downloads? What happens to your merchandise? What happens to your ticket sales? When you look at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitaldaily.allthingsd.com/20081001/qotd-42/" class="shorty"><strong>QOTD</strong></a> <img src="http://allthingsd.com/theme/images/d-mini.png" class="shorty" alt="DD Shorty" /></p>
<blockquote><p>We compensate artists and publishers extremely well. There are millions and millions of dollars that are being made and paid. There’s a misunderstanding of the value we bring to the catalog. What happens to your catalog in digital downloads? What happens to your merchandise? What happens to your ticket sales? When you look at the impact it can have on an Aerosmith, Van Halen or Metallica, it’s really significant, so much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse.&#8221;</p>
<p>&#8211; <a href="http://online.wsj.com/article/SB122227386056171445.html">Activision Blizzard CEO Bobby Kotick</a> says the recording industry shouldn&#8217;t look a Guitar Hero gift horse in the mouth</p></blockquote>
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		<title>No Market Seen for Guitar Hero "Bronfman" Edition</title>
		<link>http://digitaldaily.allthingsd.com/20080807/bronfman-2/</link>
		<comments>http://digitaldaily.allthingsd.com/20080807/bronfman-2/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 22:40:42 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Digital Daily]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[Edgar Bronfman Jr.]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[licensing fee]]></category>
		<category><![CDATA[MP3 player]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[peer to peer]]></category>
		<category><![CDATA[Rock Star]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Warner Music Group]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=3053</guid>
		<description><![CDATA[It wasn’t very long ago that Warner Music Group boss Edgar Bronfman Jr. was demanding a share of Apple’s iPod revenue and calling for mandatory peer-to-peer filtering and taxes on recordable media and MP3 players. So to hear him calling for higher royalties from video games like Guitar Hero and Rock Star isn’t all that surprising.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/08/guitar-hero-bronfman.jpg" alt="" title="guitar-hero-bronfman" width="200" height="150" class="alignright size-full wp-image-3057" />It wasn’t very long ago that Warner Music Group boss Edgar Bronfman Jr. was demanding a share of Apple’s iPod revenue and calling for <a href="http://digitaldaily.allthingsd.com/20071114/bronfman/">mandatory peer-to-peer filtering and taxes on recordable media and MP3 players</a>. So to hear him calling for higher royalties from video games like Guitar Hero and Rock Star isn&#8217;t all that surprising. Because, according to Bronfman, <a href="http://www.reuters.com/article/marketsNews/idUSWEN736120080807">the success of those games is predicated entirely on Warner&#8217;s music</a>.</p>
<p>“The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small,” <a href="http://www.ft.com/cms/s/0/ca3f1b84-64a4-11dd-af61-0000779fd18c.html">Bronfman said</a> during an earnings call today. &#8220;<a href="http://www.forbes.com/feeds/ap/2008/08/07/ap5302140.html">There is what I would call a very paltry licensing fee per song</a>. &#8230;  I think the industry as a whole needs to take a very different look at this business and participate more fully and in a much more partnership way. And if that does not become the case, as far as Warner Music is concerned, we will not license to those games.&#8221;</p>
<p>Leaving aside, for a moment, the question of why Warner (WMG) agreed to a royalty scheme it apparently finds unappealing, you&#8217;ve got to wonder why the company persists in lambasting these new media that so obviously invigorate the industry and promote its music. And beyond that, you&#8217;ve got to wonder why Warner is doing it at a time when <a href="http://www.metallica.com/index.asp?item=601007">games like Guitar Hero and Rock Star are clearly becoming viable distribution outlets</a>.  </p>
<p>Of course, we already know the answer. Bronfman himself gave it to us in a speech last year. &#8220;We used to fool ourselves,&#8221; <a href="http://www.pcpro.co.uk/macuser/news/138990/music-boss-we-were-wrong-to-go-to-war-with-consumers.html">he said</a>. &#8220;We used to think our content was perfect just exactly as it was. We expected our business would remain blissfully unaffected even as the world of interactivity, constant connection and file sharing was exploding. And of course we were wrong. How were we wrong? By standing still or moving at a glacial pace, we inadvertently went to war with consumers by denying them what they wanted and could otherwise find, and as a result, of course, consumers won.&#8221;</p>
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