When it launched on July 10, 2008, Apple’s iTunes App Store held just 552 apps. Today, Apple tells us, it boasts more than 100,000. Astonishing, really, when you think about it. The App Store isn’t even two years old yet. Nor is the iPhone SDK.
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Approximately 12 percent of all computer-using U.S. households own an Apple machine, and nearly 85 percent of those also own a Windows-based PC. That’s the conclusion of an NPD survey that suggests that Mac households favor multiplatform environments, buy more gadgets and have the higher income needed to afford them.
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“It’s clear that the quality of iPhone games is eclipsing its console counterparts, and that’s even more acute when you compare it against the prior generation.” That’s what ngmoco co-founder and Electronic Arts alum Neil Young said of Apple’s iconic handset at the Game Developers Conference in San Francisco earlier this year, and it’s worth reflecting on a bit in light of a new report from Bernstein Research analyst Toni Sacconaghi that claims the iPhone OS will soon create pricing and customer migration pressure for traditional gaming platforms.
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Nintendo President Satoru Iwata likes to say that game console price cuts aren’t the cure-alls many believe them to be. “People often talk about the price cut as if it’s an almighty weapon,” he said this past summer. “The fact of the matter is what a price cut can do is rather limited.” But Nintendo is cutting the price of its Wii videogame system just the same.
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The week that took us from August to September was one for the books over at BoomTown, especially if you’re 12.
Kara spent Monday morning at Activision Blizzard, where they are pushing forward with the entire Guitar Hero line, even as the game industry faces a nearly 50 percent decline in U.S. sales this year. Kara got to play hero to several of the forthcoming releases, including previewing the much anticipated DJ Hero console.
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Who will win the gaming console price war of 2009? Consumers. Two weeks after Sony lowered the price of the PlayStation 3 to $299 from $399, Microsoft did the same for the Xbox 360 Elite, slashing $100 off the price of the console. In addition, the company cut the price of its now discontinued Xbox 360 Pro console by $50 to $249.99, while supplies last.
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There’s not much of a business yet in Apple TV, as Apple’s leadership often notes. But there may be soon, with the market for connected TVs evolving as it has been. In a research note issued this morning, Piper Jaffray analyst Gene Munster says the time is right for Apple to release the next iteration of Apple TV and to begin work on a full-fledged Internet-connected television set.
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Wise is the investor holding shares in Apple, Research in Motion and/or Palm, because these companies are the triumvirate of tech’s new world order. This according to RBC analyst Mike Abramsky, who in a research note today says all three are positioned for leadership in the “huge, nascent and underpenetrated” smartphone market.
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Google’s mission, to organize the world’s information and make it universally accessible, has once again run afoul of the Chinese government, which has a similar goal, but would much prefer that certain information stay inaccessible. And so, on Wednesday evening, Chinese citizens found themselves once again unable to use Google, Gmail, and YouTube as their government condemned Google as a purveyor of porn.
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Nintendo really should have cut its losses yesterday and cancelled its E3 press conference after Microsoft’s Project Natal demo. How could it possibly have trumped Redmond’s controllerless game control system? Certainly not with a blood pressure monitor.
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“Our love affair with the iPhone began by simply touching it. This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to enable incredible things for gaming.” That breathless and swooning introduction aside, ngmoco co-founder Neil Young’s keynote address at the Game Developers Conference today was a noteworthy one in that it really heralds the arrival of the iPhone as a gaming platform.
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The days of the traditional gaming console are coming to an end–according to entrepreneur Steve Perlman, anyway.
Later today, Perlman–a former principal scientist at Apple and the founder of WebTV–will officially unveil OnLive, the online service with which he hopes to upend the $46 billion world-wide videogame market.
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The American Academy of Pediatrics recommends no more than one to two hours of online gaming per day, so warnings that obsessive gaming might be detrimental to one’s health are not without some merit. But the suggestion that World of Warcraft is the cocaine of the gaming world and its players by extension, a legion of slathering crackheads, well, that’s going a bit far, isn’t it?
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