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	<title>Digital Daily &#187; Anita Frazier</title>
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		<title>Videogame Industry Suffers Massively Multiplayer Sales Decline</title>
		<link>http://digitaldaily.allthingsd.com/20091113/videogame-industry-suffers-massively-multiplayer-sales-decline/</link>
		<comments>http://digitaldaily.allthingsd.com/20091113/videogame-industry-suffers-massively-multiplayer-sales-decline/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:50:09 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=28916</guid>
		<description><![CDATA[If the latest sales data are any indication, the videogame industry may be headed for a rough holiday season. NPD Group reports that revenue from consoles and software plummeted during October, falling 16.4 percent from September and 19 percent year-over-year. It was the industry’s seventh consecutive monthly decline.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/11/knockout.jpg" alt="knockout" title="knockout" width="150" height="150" class="alignright size-full wp-image-28915" />If the latest sales data are any indication, the videogame industry may be headed for a rough holiday season. NPD Group reports that revenue from consoles and software plummeted during October, falling 16.4 percent from September and 19 percent year-over-year. It was the industry&#8217;s seventh consecutive monthly decline. </p>
<p>&#8220;The continued economic turmoil, and in particular the troubling unemployment rate, is undoubtedly impacting industry sales,&#8221; said NPD analyst Anita Frazier. &#8220;Our latest Economy Tracker indicated that although consumers&#8217; general opinion about the economy is improving, their outlook on their own personal situation is worsening. If consumers&#8217; personal outlook continues to erode, they could very well be much more conservative with their holiday shopping this year.&#8221;</p>
<p>A somber warning for the videogame industry. Even recent price cuts on game consoles have done little to spur demand.  </p>
<p>&#8220;Year to date, the hardware category has experienced the sharpest decline in the industry, with unit sales down 10 percent compared to the same time period last year,&#8221; Frazier wrote. &#8220;Recent price cuts helped spur a one- to two-month increase in unit sales, and this month&#8217;s Wii sales reflect that boost, but the other platforms have not sustained the sales momentum after price reduction.&#8221;</p>
<p>The videogame industry may be recession-resistant, but it is clearly not recession-proof, as some once believed. Sales data, below.</p>
<blockquote class="memo"><p>
<b>U.S. Hardware Sales, October 2009</b></p>
<ol>
<li>Wii 	506.9K</li>
<li>Nintendo DS 	457.6K</li>
<li>PlayStation 3 	320.6K</li>
<li>Xbox 360 	249.7K</li>
<li>PSP 	174.6K</li>
<li>PlayStation 2  	117.8K</li>
</ol>
<p><b>U.S. Top Ten Software Sales, October 2009</b></p>
<ol>
<li><em>Uncharted 2: Among Thieves</em> (PS3, Sony) 537,000</li>
<li><em>Wii Fit Plus</em> (Wii, Nintendo) 441,000</li>
<li><em>Borderlands </em>(360, Take 2) 418,000</li>
<li><em>Wii Sports Resort</em> (Wii, Nintendo) 314,000</li>
<li><em>NBA 2K10</em> (360, Take 2) 311,000</li>
<li><em>Halo 3: ODST</em> (360, Microsoft) 271,000</li>
<li><em>NBA 2K10</em> (PS3, Take 2) 213,000</li>
<li><em>Forza Motorsport 3</em> (360, Microsoft) 175,000</li>
<li><em>Kingdom Hearts 358/2 Days</em> (DS, Square Enix) 169,000</li>
<li><em>FIFA Soccer 10</em> (360, Electronic Arts) 156,000</li>
</ol>
</blockquote>
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		<title>New From Activision: Guitar Hero III&#8211;World Recession</title>
		<link>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/</link>
		<comments>http://digitaldaily.allthingsd.com/20081212/gloom-and-doom-3-resurrection-of-evil/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 13:35:48 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Digital Daily]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=9533</guid>
		<description><![CDATA[In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia--$2.91 billion worth, according to market research outfit NPD Group. That’s a 10 percent increase over November 2007. Said NPD analyst Anita Frazier, “With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.”]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/12/mbw-depression.jpg" alt="" title="mbw-depression" class="aligncenter size-full wp-image-9536" />In a month when some 533,000 jobs were lost nationwide, Americans bought an astonishing amount of videogame paraphernalia&#8211;<a href="http://www.google.com/hostednews/ap/article/ALeqM5gx2GFQMg4Px-IJ5yTHvrMpQ4dB4gD950TGRO0">$2.91 billion worth</a>, according to market research outfit NPD Group. That&#8217;s a 10 percent increase over November 2007. Shipments of Nintendo&#8217;s Wii for the month totaled 2.04 million, while those of Microsoft&#8217;s (MSFT) Xbox came in at 836,000. Sony&#8217;s (SNE) PlayStation 3 ranked a distant third, with shipments of just 378,000 units. Said NPD analyst Anita Frazier, &#8220;With $16 billion realized for the year so far through November, the industry is still on pace to achieve total year revenue of $22 billion in the U.S.&#8221;</p>
<p>A remarkable metric, given the economic downturn. How is it that gaming is thriving at a time when the global financial crisis is squeezing wallets? &#8220;There are a couple of reasons,&#8221; <a href="http://news.cnet.com/8301-13772_3-10107412-52.html?tag=mncol;txt">Ron Meiners, director of community for the Hollywood Interactive Group, recently told News.com</a>. &#8220;One is the traditional value of entertainment during tough economic times. Like the great fantastic musicals in the 30s. Movies did great, because they took people&#8217;s mind off of the troubles they were facing. [And] videogames have great value as entertainment. The number of hours of solid entertainment that comes from a videogame purchase is much greater than a movie, for example, for very comparable cost.&#8221;</p>
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