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Apple to Sony, Nintendo: Game Over, Man

gameoverman“Don’t let the haters tell you [the iPhone] sucks compared to the [Nintendo] DS or the [Sony] PSP. It doesn’t. It’s good. It’s clear that the quality of iPhone games is eclipsing its console counterparts, and that’s even more acute when you compare it against the prior generation.”

That’s what ngmoco co-founder and Electronic Arts (ERTS) alum Neil Young said of Apple’s iconic handset at the Game Developers Conference in San Francisco earlier this year, and it’s worth reflecting on a bit in light of a new report from Bernstein Research analyst Toni Sacconaghi that claims the iPhone OS will soon create pricing and customer migration pressure for traditional gaming platforms.

Noting that some 665-760 million games may have been downloaded from the Apple (AAPL) App Store during the last 12 months, Sacconaghi estimates that the installed base for the iPhone and iPod touch platform could amount to about one third of the total handheld gaming installed base by 2012.

“We believe that gaming embodies the power of Apple’s App store: it has dramatically lowered the entry barriers for both developers and gamers alike, resulting in an unparalleled number of available games at affordable prices, which is creating lock-in and enhanced interest in Apple’s high-margin iPhone (and iPod Touch) platforms,” Sacconaghi writes.

Continuing, the analyst adds: “By most measures, gaming has been the killer App Store category, accounting for an estimated 40% of all downloads. Most importantly, we believe that gaming is providing yet another incremental, differentiated reason for consumers to purchase iPhones and iPod Touches, and creates powerful lock-in to the App Store platform and Apple products on a go forward basis.”

The upshot of all this is bad news for traditional gaming console developers–particularly those who have dismissed it as a novelty. “Most gaming developers today view the iPhone and other smart phones as an incremental opportunity, which targets the casual gamer but not the dedicating gaming enthusiast,” Sacconaghi explains. “Over time, however, we believe that the combination of evolutionary improvements in iPhone/iPod gaming functionality, the convenience of the App Store download model, the App’s Store leading title selection and lower price points could cause some migration among gaming enthusiasts to the Apple platform and/or pressure traditional gaming incumbents’ hardware and software pricing.”

And this is clearly what Apple (AAPL) is aiming for. Consider these recent remarks from Phil Schiller, the company’s senior vice president of worldwide product marketing: “People are starting to see what a great gaming device this is. When you think about the companies that came before us…when you played those other systems, they seemed so cool, but now when you look at them, they don’t stack up against the iPod touch….No Multi-Touch user experience, Games are expensive, No App Store, No iPod, Expensive Games ($25-$40) and uncomfortable retail buying experience. [There are] 607 games for PSP and 3,680 games for Nintendo DS. [But there are ] 21,178 Game and Entertainment Titles at App Store.”

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  • "Good enough."

    The iPhone is a good enough camera.
    The iPhone is a good enough phone.
    The iPhone is a good enough music player.
    The iPhone is a good enough gaming platform.

    Your iPhone is always with you.

    In 10 years (or less), the iPhone will come with 1TB of storage. It will be 32x faster.
  • Jim Turek
    The App Store game delivery channel is a huge advantage for portable gaming - virtually on-demand in wi-fi coverage, for a small fee 24/7. Who wants to drive around to several stores looking for the latest hot release, even willing to drop $50, only to find all retail outlets sold out? Who would begrudge an 8 year-old a new $5 game when waiting for a table at a crowded family restaurant, or at big sister's dance recital ("just keep the sound off...")? Great "instant" reward" for doing chores and good grades, without the waiting (and nagging) hassle! I've already downloaded several games for my iPhone just to pull out in such situations.
  • There are a few levels of irony in this one.

    One is that the console guys were so quick to dismiss the potent combination of game title diversity, low price and one-click ease of purchase/download/use, combined with the fact that this was riding on top of a device that already serves a bunch of compelling uses (iPod, Web, email, phone) for consumers,that they failed to see the iPhone/iPod Touch for what it was; a classic low-end disruptor.

    Plus, I think they failed to grok the iPhone + iPod Touch 1+1=3 relationship (combined with rich SDK toolset) in creating compelling numbers for developers.

    The other bit of irony is Apple is often knocked for pushing an integrated hardware, software, services and tools solution relative to its more horizontally oriented competitors. Yet, in this case, Apple is beating/disrupting the dedicated gaming console space by being (relatively speaking) more loosely coupled, and a more open, easy to program for platform.

    More fodder on this one can be found at my post:

    Apple’s Mobile Gaming Gold Rush
    http://bit.ly/2f1QeJ

    Check it out.

    Mark
  • Kevin Dent
    I think a lot of people are dismissing the PSP Go to easily.

    Think about the following:

    1. The old UMD system is now a thing of the past, all games must be downloaded. Which in effect mirrors the App-Stores mechanic.

    2. The PSP Go is way more powerful. I spoke to a SCEA exec at E3 and he let me play with the Go for about 45 minutes. Here is what I found on a side by side comparison:

    Movies: The movies on the Go were a lot more sharper and looked like a HD experience.

    Games: Were a lot faster, I was comparing Gran Tourismo Vs Real Racing, both are outstanding games and both performed well, but GT was better just because the platform allowed it to be.

    Pricing: Games on the Go will have two categories:

    Premium: Publishers can charge what they like, so you can expect to pay up to $35-40 a pop.

    App-Store: here you will see prices of .99, 1.99, 2.99, 3.99 and 4.99.

    I know of a lot of the top performers on the iPhone that have either built a PSP Go port or are in the process of doing so.

    Actually a lot of established developers are trying to license successful iPhone games for the Go.

    3. SCEA/SCEE have reduced the price of the dev kit to $1,500.00 from $15,000.00. This is fantastic for two reasons, it makes the dev kit affordable to smaller guys and it will greatly reduce the amount of crap-apps on their app-store. This is a problem that Apple lives with today. There is an abundance of completely useless apps on the App-Store.

    4. Anyone can buy the dev kit and Sony has scrapped their former approval process i.e. build the game and then hope it is approved. As long as you don't go nuts and break their terms i.e. sex, profanity etc you are good to go.

    The only thing I don't get is that Japan is not included in the above. You will need to find an established publisher if you want to publish there.

    5. The price is pretty reasonable, Sony products are always on the higher end of the spectrum. At $245, I think that is pretty decent for what you are getting. True the Nintendo DSi is a lot cheaper, but to be perfectly frank, I think that the DSi is a bit of a joke in terms of being a gaming device.

    The psp Go is light, slick and cool.

    The DSi is a brick.
  • @Kevin Dent

    Good enough.

    All your comments are valid. But, the smart phones will push the dedicated game consoles into a tiny corner.
  • Kevin Dent
    I don't doubt that, I just think we are a few years away from it.

    I would love to be at that stage and I know we will get there, but we will get there.
  • Fred Hamranhansenhansen
    > I think a lot of people are
    > dismissing the PSP Go to
    > easily.

    Sony sold 50 million PSP over the past 5 years. If they do that again with PSP Go, that means by 2015 they'll have as many users as iPhone OS has today. And iPhone OS is going to be on larger devices at some point soon also.

    Phones and media players typically sell in much greater quantities than gaming devices. For example, there are more iPod touch than PlayStation3. So Apple having a 50 million user head start on PSP Go is going to be hard for Sony to make up.

    Just the fact that Sony is launching a new "more iPod-like" gaming device and getting developers to port iPod games already says a lot when you consider the PSP had a 3-4 year head start on iPod touch.

    Apple rules pocket music and movies and apps. Sony is going to have to start acting like one large company, not hundreds of small ones if they are going to compete with Apple. Sony has to make their own OS X or get out of the business. The fact that they don't know this yet makes the getting out of the business part that much more probable.
  • Sam Harrison
    it's a small screen game war and apple is winning here and there...but most of its game apps are garbage and poorly made

    best chance to beat apple is the ds since so many kids have them and can upgrade to dsi

    sony psp go is about 5 years too late
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