<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Yeah, and the iPod Wasn't a Threat to the Walkman, Either&#8230;</title>
	<atom:link href="http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/feed/" rel="self" type="application/rss+xml" />
	<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/</link>
	<description>by John Paczkowski</description>
	<lastBuildDate>Sun, 12 Feb 2012 04:27:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: PS3, Xbox, Wii and…iPhone? &#124; JigishThakar.com</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-6003</link>
		<dc:creator>PS3, Xbox, Wii and…iPhone? &#124; JigishThakar.com</dc:creator>
		<pubDate>Tue, 24 Mar 2009 20:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-6003</guid>
		<description>[...] That breathless and swooning introduction aside, ngmoco co-founder Neil Young’s keynote address at the Game Developers Conference in San Francisco today was noteworthy in that it really heralds the arrival of the iPhone as a gaming platform. The GDC is the largest annual gathering of professional videogame developers, so the fact that Young, an Electronic Arts (ERTS) alum turned iPhone developer, delivered his remarks from a stage that will soon host Nintendo president Satoru Iwata and Metal Gear creator Hideo Kojima says a lot about the esteem in which game developers hold the device–dismissive comments from Sony (SNE) be damned. [...]</description>
		<content:encoded><![CDATA[<p>[...] That breathless and swooning introduction aside, ngmoco co-founder Neil Young’s keynote address at the Game Developers Conference in San Francisco today was noteworthy in that it really heralds the arrival of the iPhone as a gaming platform. The GDC is the largest annual gathering of professional videogame developers, so the fact that Young, an Electronic Arts (ERTS) alum turned iPhone developer, delivered his remarks from a stage that will soon host Nintendo president Satoru Iwata and Metal Gear creator Hideo Kojima says a lot about the esteem in which game developers hold the device–dismissive comments from Sony (SNE) be damned. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PS3, Xbox, Wii and &#8230; iPhone? &#124; John Paczkowski &#124; Digital Daily &#124; AllThingsD</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-5980</link>
		<dc:creator>PS3, Xbox, Wii and &#8230; iPhone? &#124; John Paczkowski &#124; Digital Daily &#124; AllThingsD</dc:creator>
		<pubDate>Tue, 24 Mar 2009 17:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-5980</guid>
		<description>[...] creator Hideo Kojima says a lot about the esteem in which game developers hold the device &#8212; dismissive comments from Sony be damned. The iPhone is still in its early stages as a gaming platform and make no mistake it is a viable [...]</description>
		<content:encoded><![CDATA[<p>[...] creator Hideo Kojima says a lot about the esteem in which game developers hold the device &#8212; dismissive comments from Sony be damned. The iPhone is still in its early stages as a gaming platform and make no mistake it is a viable [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yeah, and the iPod Wasn’t a Threat to the Walkman, Either… [Digital Daily] &#124; heave-ho.org</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-5624</link>
		<dc:creator>Yeah, and the iPod Wasn’t a Threat to the Walkman, Either… [Digital Daily] &#124; heave-ho.org</dc:creator>
		<pubDate>Sat, 07 Mar 2009 18:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-5624</guid>
		<description>[...] Originally posted here:  Yeah, and the iPod Wasn’t a Threat to the Walkman, Either… [Digital Daily] [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally posted here:  Yeah, and the iPod Wasn’t a Threat to the Walkman, Either… [Digital Daily] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Welch</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-5598</link>
		<dc:creator>Eric Welch</dc:creator>
		<pubDate>Fri, 06 Mar 2009 15:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-5598</guid>
		<description>I&#039;d love to see someone do a comparison of the development environments for Sony&#039;s PSP games vs. the iPhone.

Let&#039;s see: 

1: Sony says they make the PS3&#039;s development environment hard to use, intentionally. Do they do the same thing with the PSP?

2: Apple&#039;s development environment is a familiar one to Mac developers. It&#039;s essentially the same one for Macs. It goes way back to the late 1980s and has a reputation for the easiest, most powerful environment out there. And it&#039;s not that hard to learn for anyone who has C experience. And it&#039;s faster by an order of magnitude to produce software compared to the competition.

In light of that, it would be interesting to see a point-by-point comparison. Seems to me the iPhone is a major threat to Sony from a developer&#039;s perspective.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see someone do a comparison of the development environments for Sony&#8217;s PSP games vs. the iPhone.</p>
<p>Let&#8217;s see: </p>
<p>1: Sony says they make the PS3&#8242;s development environment hard to use, intentionally. Do they do the same thing with the PSP?</p>
<p>2: Apple&#8217;s development environment is a familiar one to Mac developers. It&#8217;s essentially the same one for Macs. It goes way back to the late 1980s and has a reputation for the easiest, most powerful environment out there. And it&#8217;s not that hard to learn for anyone who has C experience. And it&#8217;s faster by an order of magnitude to produce software compared to the competition.</p>
<p>In light of that, it would be interesting to see a point-by-point comparison. Seems to me the iPhone is a major threat to Sony from a developer&#8217;s perspective.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Long</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-5575</link>
		<dc:creator>Michael Long</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-5575</guid>
		<description>Actually, future iPhones may be even BETTER devices than dedicated game machines. Why?

Because one can justify a higher price for better screens, processors, etc., when those costs can be divided across multiple applications. 

Is someone likely to buy a dedicated $500 gameboy? No. But when that $500 also gives you  a great internet browser, email/text device, phone, camera, mp3 player, video player, ebook reader...</description>
		<content:encoded><![CDATA[<p>Actually, future iPhones may be even BETTER devices than dedicated game machines. Why?</p>
<p>Because one can justify a higher price for better screens, processors, etc., when those costs can be divided across multiple applications. </p>
<p>Is someone likely to buy a dedicated $500 gameboy? No. But when that $500 also gives you  a great internet browser, email/text device, phone, camera, mp3 player, video player, ebook reader&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Barnes</title>
		<link>http://digitaldaily.allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/comment-page-1/#comment-5574</link>
		<dc:creator>Dave Barnes</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14297#comment-5574</guid>
		<description>Ray Maguire has yet to grasp some significant aspects of the portable device market.

1. Fewer gizmos to carry are better. Especially for boys who refuse to carry gigantic purses/bags.

2. Moore&#039;s Law. In 10 years the iPhone will have 1TByte of memory and its CPUs will be many and way faster than now.

3. Good enough. Sure, the dedicated device will be better, but if the iPhone is &quot;good enough&quot;, then many people will use it and not a PlayStation Portable. The best example of this is songs in MP4 format displacing much better quality CDs.

4. Apple&#039;s game development costs are zero$. And, a few guys in a garage have a much lower overhead than Sony.

5. The online application store makes it way too easy to buy games. Can Sony create an online store? Sure, but they their device will be a mobile phone.

6. Nintendo.

I sure hope that Ray is planning to retire in a few years because he does not have a decade-long future with Sony.</description>
		<content:encoded><![CDATA[<p>Ray Maguire has yet to grasp some significant aspects of the portable device market.</p>
<p>1. Fewer gizmos to carry are better. Especially for boys who refuse to carry gigantic purses/bags.</p>
<p>2. Moore&#8217;s Law. In 10 years the iPhone will have 1TByte of memory and its CPUs will be many and way faster than now.</p>
<p>3. Good enough. Sure, the dedicated device will be better, but if the iPhone is &#8220;good enough&#8221;, then many people will use it and not a PlayStation Portable. The best example of this is songs in MP4 format displacing much better quality CDs.</p>
<p>4. Apple&#8217;s game development costs are zero$. And, a few guys in a garage have a much lower overhead than Sony.</p>
<p>5. The online application store makes it way too easy to buy games. Can Sony create an online store? Sure, but they their device will be a mobile phone.</p>
<p>6. Nintendo.</p>
<p>I sure hope that Ray is planning to retire in a few years because he does not have a decade-long future with Sony.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

